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STEAM for Schools

Robotics, coding and artificial intelligence, built into your school.

Hands-on science, technology, engineering, arts and maths (STEAM), in three stages that end with a lab your own teachers run.

STEM.org Accredited

STEM.org accredited, with more than 300 students mentored and award winners at Coolest Projects Sri Lanka.

A whole class at work on computers under the RoboticGen sign at the Makerspace
A girl in school uniform coding on a laptop at the Makerspace
Three stages

Start small. Grow into a lab of your own.

Each stage stands on its own. Start wherever suits your school.

  1. A RoboticGen mentor leading the "What would you do with AI?" session on stage, with a robot beside her
    ICT Day, Holy Family Convent, Bambalapitiya
    On your campus

    Stage 1: We come to your school

    Our mentors come to you: a talk or workshop for your ICT day, or weekly hands-on sessions in the school day or after it.

    • Talks and workshops for ICT days and STEAM weeks
    • Weekly sessions led by our mentors, with your teacher alongside
    • Project kits on loan, with nothing to buy up front
    • Progress, certificates and a showcase day for parents

    You provide: A room with a screen, computers, a teacher in charge and groups of up to 25.

  2. A whole class at work on computers under the RoboticGen sign at the Makerspace, with mentors among them
    A full class at our Makerspace
    Dehiwala, Sri Lanka

    Stage 2: Your students visit our Makerspace

    Bring a class for a one to two hour workshop with robots, electronics and 3D printers. Your leadership team gets to see a working lab too.

    • One free workshop a month, on weekday afternoons
    • Up to 20 students per visit
    • Mentors who guide in English, Sinhala and Tamil

    You provide: Transport, a teacher to supervise and a booking made in advance.

  3. Students at computers and robot kits in a fully equipped STEAM lab, with project shelves along the wall
    The lab at our Makerspace
    A long-term partnership

    Stage 3: Your own STEAM lab

    We help you build a lab on campus and train your own teachers to run it, with our curriculum, platform and kits behind them.

    • Help planning the layout, tools and equipment
    • Teacher training and certification at three levels
    • The full curriculum and an Obo Nexus licence
    • Kits with classroom bundles, and competition tracks

    You provide: The space, teachers to train and time for STEAM in the timetable.

Inside a session

Real students. Real builds.

From school ICT days to workshops and our Makerspace.

Obo the robot dog at Holy Family Convent's ICT Day
School students wiring a small humanoid robot to a circuit board at their desks
Wiring up a robot at MoraForesight 4.0
A RoboticGen mentor guiding two girls as they code on a laptop
A mentor guiding two students at MoraForesight 4.0
A student blowing up a green balloon for his balloon-powered car under the RoboticGen sign
Inflating the balloon for a balloon-powered car
Two girls coding a circuit board on a laptop during a workshop
Coding a circuit board at MoraForesight 4.0
A mentor explaining a circuit to a boy at his desk
Talking through a circuit
Two boys grinning as the robot they programmed responds on the desk
When the robot responds
A RoboticGen mentor helping a student at his laptop during a workshop for school students
Helping a student at MoraForesight 4.0
A RoboticGen mentor presenting to school students beside a humanoid robot
Leading a session at MoraForesight 4.0
A mentor with two boys testing a robot car at the Makerspace
Testing a robot car
How students learn

Every project runs the same four steps.

Projects take two to four weeks, from idea to pitch.

  1. 1

    Get inspired

    A real problem, often tied to a United Nations Sustainable Development Goal, gives the project a reason.

  2. 2

    Learn it

    Short lessons cover only the concepts and tools the build needs.

  3. 3

    Build it

    Students plan, design and build, then test and fix until it works.

  4. 4

    Pitch it

    They present what they made and why, to classmates, parents or judges.

Curriculum

One curriculum from age 5 to 16.

Mapped to the syllabi your school already teaches, so STEAM sessions reinforce computing, science and maths instead of competing with them.

Ages 5 to 7

Pre-STEAM

First steps in computing, building and design, through play

Aligned with Pearson Edexcel iPrimary and early-years frameworks

Ages 7 to 10

Starters

Computing, electronics, design and crafts, AI, robotics, code and games

Mapped to Pearson Edexcel, Cambridge and the Sri Lankan national syllabus for Grades 3 to 5

Ages 10 and up

Foundation

Programming, embedded systems, 3D design and digital media

Leads into the specialist pathways below

Then, specialist pathways

Older students go deep in the area they love most.

  • Robotics
  • Programming and AI
  • Game Development
  • Internet of Things
Partnership

We bring the programme. You bring the school.

RoboticGen brings

  • Projects and curriculum
  • OboCode, OboPlayground and Obo Nexus
  • Project kits
  • Mentors and teacher training
  • Competitions

Your school brings

  • The space
  • Teachers
  • Students and their parents
  • Day-to-day running

Obo Nexus

Every project, certificate and piece of mentor feedback in one place, for students, teachers and parents.

The Obo Nexus dashboard showing a student's projects and progress

Project kits

Designed for our curriculum, with classroom bundles for whole year groups.

  • OboPlay KitOboPlay Kit
  • OboTool KitOboTool Kit
  • OboCar KitOboCar Kit
Track record

Schools we have worked with

  • Ananda College
  • Wycherley International School
  • Althea International School
  • Holy Family Convent
  • Elizabeth Moir School
A lecture hall full of school students posing with the RoboticGen team after a workshop at MoraForesight 4.0
One workshop, one full lecture hall: MoraForesight 4.0
The Elizabeth Moir School robotics team in RoboticGen shirts
Elizabeth Moir School, FIRST Tech Challenge 2024
A young maker holding up the plane she built at a RoboticGen stand
Showing her build
  • Coolest Projects Sri Lanka 2025

    5 winners in Game Development, Scratch, AI and Advanced Programming

  • Coolest Projects Sri Lanka 2024

    3 winners, including Most Popular Project awards

  • FIRST Tech Challenge 2024

    The Elizabeth Moir School team, sponsored by RoboticGen, competed in Goa

  • STEM.org Accredited

    An international standard for the quality of STEM education

FAQs

Questions schools ask us

Let's plan your first term.

Tell us how many students, which grades and where you would like to start. We will come back with a plan.

A mentor smiling as a boy gets his circuit working
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